I was the lead environment and lookdev artist for this project alongside the amazing team from Aura Studios. They hadn't used Unreal Engine much and enlisted my help. All of our layout and rendering was done in Unreal Engine. I used Houdini as a companion app for asset prep and procedural texturing.
I also did the color and compositing.
Lead Producer: Sean MacWilliams
Art Director: Colin Ozawa
Animation Director: Kane Pickerill
UE Artists: Ryan Game & Daichi Sakane
Animators: Tianqing Chen
Rigging: Tianqing Chen
Color: Ryan Game